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    Please use this identifier to cite or link to this item: http://chur.chu.edu.tw/handle/987654321/39527


    Title: 設計好自在?從〈吉他英雄〉談互動設計師的社會期許與責任
    Authors: 龔愛玲
    Kong, Ay-Ling
    Contributors: 通識教育中心
    Center for General Education
    Keywords: 電玩遊戲;音樂教育;吉他英雄;互動設計;音樂聽想
    Video Game;Guitar Hero;Music Education;Interaction Design;Audition
    Date: 2010
    Issue Date: 2014-07-07 15:51:26 (UTC+8)
    Abstract: 電玩遊戲在日新月異的數位科技之推波助瀾下,快速地透過遊戲機、網路甚至於手機等等平台,成為青少年最熱衷的休閒活動。除了傳統的競速、格鬥或者戰爭為主題的遊戲之外,近年來許多的廠商,都致力於多元發展、推陳出新。所謂的教育性電玩,更是頂著寓教寓樂的大旗,鼓吹青少年透過遊戲從事各方面的學習。目前市面所風行的<吉他英雄>,就是這種電玩的代表,除了在全球銷售兩千五百萬套的傲人成績之外,也曾經被Wire雜誌、紐約inc雜誌、英國The Guardian日報、芝加哥Advertising Age雜誌等等主流媒體,評選為二十
    The rapid advancements in digital technology has changed entertainment and education in many ways. When it comes to music education, youngsters today acquire, listen to, and in many cases, create music with digital devices and software programs that are
    Appears in Collections:[Center for General Education] Teachers Books

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