Chung-Hua University Repository:Item 987654321/31693
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 8557/14866 (58%)
Visitors : 1417285      Online Users : 1697
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version


    Please use this identifier to cite or link to this item: http://chur.chu.edu.tw/handle/987654321/31693


    Title: Learning Kruskal' s algorithm, Prim's algorithm and Dijkstra's Algorithm by board game
    Authors: 張文智
    Chang, Wen-Chih
    Contributors: 資訊管理學系
    Information Management
    Keywords: 圖學;棋盤遊戲;遊戲式學習
    Graph theory;board game;Game based Learning
    Date: 2008
    Issue Date: 2014-06-27 01:35:04 (UTC+8)
    Abstract: This paper describes the reasons about why it is beneficial to combine with graph theory and board game. Forbye, it also descants three graph theories: Dijkstra’s, Prim’s, and Kruskal’s minimum spanning tree. Then it would describe the information about t
    This paper describes the reasons about why it is beneficial to combine with graph theory and board game. Forbye, it also descants three graph theories: Dijkstra’s, Prim’s, and Kruskal’s minimum spanning tree. Then it would describe the information about t
    Appears in Collections:[Department of Information Management] Seminar Papers

    Files in This Item:

    File Description SizeFormat
    LearningKruskal'salgorithm,Prim'salgorithmandDijkstra'sAlgorithmbyboardgame.pdf27KbAdobe PDF118View/Open


    All items in CHUR are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback